d53c84839d
Added git ignore file
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added Asteroids/bin to .gitignore
2012-04-16 10:38:18 -04:00
a8c959700b
Implmented the shot delay
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Also moved some methods around to clean up the classes
Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-06 14:28:18 -04:00
db4cb9e5f1
Updated conventions, cleaned up comments and code
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Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-06 14:09:38 -04:00
253bb9a302
Implemented the timer function
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Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-05 12:59:25 -04:00
2bc83e4802
Added 2 second flash notifications.
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These notifications are used to notifiy they user of 1ups or level
changes
Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-05 12:34:22 -04:00
817e8b4d9f
Created AsteroidGame.hyperJump() for moving the ship to a random x,y
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Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-05 12:16:39 -04:00
2cef445289
Updated AsteroidsGame.run() to use mWorld.toArray()
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Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-05 11:41:40 -04:00
b7ce8d1f37
Increased Display Text font to 14
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Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-05 11:32:55 -04:00
45c083beda
Updated display text to be centered
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Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-05 11:28:57 -04:00
7310444065
Fixed status bar counts for asteroids and shots
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I implmented counters, and simply count the number of objects every
frame.
Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-05 11:10:46 -04:00
77561aa328
Updated Status to prevent the stats from going negative
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how ever this really more of a bandaid than a fix.
Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-04 09:57:13 -04:00
c69b21bbf2
Starting locations for ships, and asteroids are now random
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I also added a call to repaint the game's display when the ship hyper
jumps, this allows the display to update the ship's location while the
game is paused.
2012-04-04 09:35:01 -04:00
c0f14c2f2e
Decreased rotational speed, and updated AsteroidGame.downShip()
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I updated AsteroidGame.downShip() to move & stop the ship, rather than
deleting the current ship and creating a new one. Ships are only
deleted when the game is over.
I added MovingSpaceObject.allStop() to complement the above.
Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-04 09:07:00 -04:00
8611bad5b8
Updated comments in main
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Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-04 00:12:25 -04:00
c46d2b4282
Updated file comments
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Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-04 00:07:01 -04:00
7ee23b0251
Made asteroids brown
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Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-04 00:03:48 -04:00
563676f772
Fixed 1up logic to allow for sequential 1ups after 200
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Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-03 23:50:34 -04:00
74dd62e4d0
Set the Velocity Decay of an asteroids to .999
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Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-03 23:49:23 -04:00
0e0b001c04
Added a 1up every 200 points
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Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-03 23:43:54 -04:00
01b1fa016c
IMplemtned levels
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in each level, there are the equivilent number of asteroids in respect
to the game's level. i.e. level 1 = 1 asteroids, level 6 = 6 asteroids
Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-03 23:24:53 -04:00
2d008808c8
updated to remove shots when the they hit asteroids.
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updated starting asteroid status count to 1
Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-03 13:29:59 -04:00
2152cc8213
Addded in / de crement methods to the Status
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Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-03 13:24:45 -04:00
738ff31d1e
Added Start/Pause feature to [Enter]
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Cleaned up redundant key event handling code
Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-03 12:13:58 -04:00
87eb6339e1
Started cleaing up the code
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Game world objects no longer move (when paused) while the window is
being redrawn for resize events
Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-03 11:55:35 -04:00
88b8853c31
Finished bacis collioion handling, and bacis game life cycle funtions.
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the came can be started, pasused, restarted, won, and lost
Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-02 13:36:30 -04:00
faeb1b790c
Fixed space wrap for the asteroids
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Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-02 11:46:34 -04:00
0556735e64
Added a workign asteroid, next stp is collision detection
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Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-02 11:39:21 -04:00
6117a5c369
Heres the shot file
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Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-02 11:28:30 -04:00
1eaca0998a
Added Shot
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Currently you can shoot balls of light, but they dont do anything yet
Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-02 02:19:16 -04:00
c54e39b01c
Initial Commit of my Asteroids game clone.
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I have started this project, to betterunderstand basic game development.
This commit contains Most of the frame work for the game. Currently the
ship can be flown around the screen.
Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-02 00:45:43 -04:00