Created AsteroidGame.hyperJump() for moving the ship to a random x,y
Signed-off-by: Ricky Barrette <rickbarrette@gmail.com>
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@@ -58,7 +58,6 @@ public class AsteroidGame extends Thread {
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* @author ricky barrette
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*/
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private void downShip() {
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Random gen = new Random();
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System.out.println("Ship collision dected");
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/*
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* move the players ship's
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@@ -72,15 +71,15 @@ public class AsteroidGame extends Thread {
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}
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if(s != null){
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s.setLocation(gen.nextInt(mGameFrame.getDisplayWidth()), gen.nextInt(mGameFrame.getDispalyHeight()));
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s.allStop();
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hyperJump(s);
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}
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mGameFrame.getStatusBar().decrementShipCount();
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if(mGameFrame.getStatusBar().getShipCount() > 0){
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pauseGame();
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mGameFrame.setDisplayText("You died, You can hyper jump to a safe place now...\nPress start when ready.");
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mGameFrame.setDisplayText("You died, You can hyper jump to a safe place now... Press start when ready.");
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} else {
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mGameFrame.setDisplayText("Game Over");
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if(s != null)
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@@ -97,6 +96,25 @@ public class AsteroidGame extends Thread {
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return mWorld;
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}
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/**
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* Hyperjumps the sip
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* @param ship
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* @author ricky barrette
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*/
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public void hyperJump(Ship ship) {
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// boolean isSafe = true;
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Random gen = new Random();
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// do{
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System.out.println("hyper jumping");
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ship.setLocation(gen.nextInt(mGameFrame.getDisplayWidth()), gen.nextInt(mGameFrame.getDispalyHeight()));
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// for(int i = 0; i < mWorld.size(); i++)
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// if(mWorld.get(i) instanceof Collider)
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// if(((Collider) mWorld.get(i)).checkForCollision(ship))
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// isSafe = false;
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// } while (!isSafe);
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mGameFrame.repaintDispaly();
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}
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/**
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* populates the world for a new game
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* @author ricky barrette
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@@ -109,7 +127,7 @@ public class AsteroidGame extends Thread {
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for(int i = 0; i < mGameFrame.getStatusBar().getLevel(); i ++)
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addElement(new Asteroid(gen.nextInt(mGameFrame.getDisplayWidth()), gen.nextInt(mGameFrame.getDispalyHeight()), 1, 10, 50, 3, 3, this));
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}
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/**
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* @return true if the world is empty
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* @author ricky barrette
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@@ -257,7 +275,7 @@ public class AsteroidGame extends Thread {
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if(item instanceof MovingSpaceObject)
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((MovingSpaceObject) item).setActive(b);
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}
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/**
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* @return the number of objects in the world
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* @author ricky barrette
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@@ -265,7 +283,7 @@ public class AsteroidGame extends Thread {
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public int size() {
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return mWorld.size();
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}
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/**
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* Starts the game
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* @author ricky barrette
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@@ -25,7 +25,6 @@ import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyListener;
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import java.util.Random;
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import javax.swing.JFrame;
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import javax.swing.JMenu;
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@@ -181,9 +180,7 @@ public class GameFrame extends JFrame implements KeyListener, ActionListener{
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*/
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case KeyEvent.VK_H:
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if(isKeyPressed){
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Random myRNG = new Random();
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ship.setLocation(myRNG.nextInt(mDisplay.getWidth()), myRNG.nextInt(mDisplay.getHeight()));
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repaint();
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mGame.hyperJump(ship);
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}
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break;
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