2152cc8213
Addded in / de crement methods to the Status
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Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-03 13:24:45 -04:00
738ff31d1e
Added Start/Pause feature to [Enter]
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Cleaned up redundant key event handling code
Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-03 12:13:58 -04:00
87eb6339e1
Started cleaing up the code
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Game world objects no longer move (when paused) while the window is
being redrawn for resize events
Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-03 11:55:35 -04:00
88b8853c31
Finished bacis collioion handling, and bacis game life cycle funtions.
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the came can be started, pasused, restarted, won, and lost
Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-02 13:36:30 -04:00
faeb1b790c
Fixed space wrap for the asteroids
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Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-02 11:46:34 -04:00
0556735e64
Added a workign asteroid, next stp is collision detection
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Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-02 11:39:21 -04:00
6117a5c369
Heres the shot file
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Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-02 11:28:30 -04:00
1eaca0998a
Added Shot
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Currently you can shoot balls of light, but they dont do anything yet
Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-02 02:19:16 -04:00
c54e39b01c
Initial Commit of my Asteroids game clone.
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I have started this project, to betterunderstand basic game development.
This commit contains Most of the frame work for the game. Currently the
ship can be flown around the screen.
Signed-off-by: Ricky Barrette <rickbarrette@gmail.com >
2012-04-02 00:45:43 -04:00