Starting locations for ships, and asteroids are now random
I also added a call to repaint the game's display when the ship hyper jumps, this allows the display to update the ship's location while the game is paused.
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@@ -20,6 +20,7 @@
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package com.RickBarrette.asteroids;
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import java.util.ArrayList;
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import java.util.Random;
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import java.util.Vector;
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/**
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@@ -64,6 +65,7 @@ public class AsteroidGame extends Thread {
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* @author ricky barrette
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*/
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private void downShip() {
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Random gen = new Random();
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System.out.println("Ship collision dected");
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/*
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* move the players ship's
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@@ -77,7 +79,7 @@ public class AsteroidGame extends Thread {
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}
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if(s != null){
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s.setLocation(100, 100);
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s.setLocation(gen.nextInt(mGameFrame.getDisplayWidth()), gen.nextInt(mGameFrame.getDispalyHeight()));
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s.allStop();
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}
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@@ -106,12 +108,13 @@ public class AsteroidGame extends Thread {
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* populates the world for a new game
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* @author ricky barrette
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*/
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public void initLevel() {
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public void initLevel() {
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Random gen = new Random();
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/*
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* added a asteroid per level
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*/
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for(int i = 0; i < mGameFrame.getStatusBar().getLevel(); i ++)
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addElement(new Asteroid(500, 500, 1, 10, 50, 3, 3, this));
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addElement(new Asteroid(gen.nextInt(mGameFrame.getDisplayWidth()), gen.nextInt(mGameFrame.getDispalyHeight()), 1, 10, 50, 3, 3, this));
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}
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/**
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@@ -127,6 +130,7 @@ public class AsteroidGame extends Thread {
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* @author ricky barrette
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*/
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public void newGame() {
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Random gen = new Random();
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mWorld.clear();
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mGameFrame.setDisplayText(null);
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@@ -137,7 +141,7 @@ public class AsteroidGame extends Thread {
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mGameFrame.getStatusBar().setShotCount(0);
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mGameFrame.getStatusBar().setLevel(1);
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mWorld.add(new Ship(100,100,0,.35,.98,.2,1));
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mWorld.add(new Ship(gen.nextInt(mGameFrame.getDisplayWidth()), gen.nextInt(mGameFrame.getDispalyHeight()),0,.35,.98,.2,1));
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initLevel();
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@@ -182,7 +182,8 @@ public class GameFrame extends JFrame implements KeyListener, ActionListener{
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case KeyEvent.VK_H:
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if(isKeyPressed){
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Random myRNG = new Random();
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ship.setLocation(myRNG.nextInt(mDisplay.getHeight()), myRNG.nextInt(mDisplay.getWidth()));
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ship.setLocation(myRNG.nextInt(mDisplay.getWidth()), myRNG.nextInt(mDisplay.getHeight()));
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repaint();
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}
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break;
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