Implmented the shot delay

Also moved some methods around to clean up the classes

Signed-off-by: Ricky Barrette <rickbarrette@gmail.com>
This commit is contained in:
2012-04-06 14:28:18 -04:00
parent db4cb9e5f1
commit a8c959700b
4 changed files with 81 additions and 50 deletions

View File

@@ -73,7 +73,7 @@ public class AsteroidGame extends Thread {
if(s != null){
s.allStop();
hyperJump(s);
s.hyperJump();
}
mGameFrame.getStatusBar().decrementShipCount();
@@ -89,6 +89,14 @@ public class AsteroidGame extends Thread {
mGameFrame.repaint();
}
/**
* @return the game's frame
* @author ricky barrette
*/
public GameFrame getGameFrame() {
return this.mGameFrame;
}
/**
* @return the world
* @author ricky barrette
@@ -96,26 +104,7 @@ public class AsteroidGame extends Thread {
public ArrayList<Object> getWorld() {
return mWorld;
}
/**
* Hyperjumps the sip
* @param ship
* @author ricky barrette
*/
public void hyperJump(final Ship ship) {
// boolean isSafe = true;
Random gen = new Random();
// do{
System.out.println("hyper jumping");
ship.setLocation(gen.nextInt(mGameFrame.getDisplayWidth()), gen.nextInt(mGameFrame.getDispalyHeight()));
// for(int i = 0; i < mWorld.size(); i++)
// if(mWorld.get(i) instanceof Collider)
// if(((Collider) mWorld.get(i)).checkForCollision(ship))
// isSafe = false;
// } while (!isSafe);
mGameFrame.repaintDispaly();
}
/**
* populates the world for a new game
* @author ricky barrette
@@ -155,7 +144,7 @@ public class AsteroidGame extends Thread {
mGameFrame.getStatusBar().setShotCount(0);
mGameFrame.getStatusBar().setLevel(1);
mWorld.add(new Ship(gen.nextInt(mGameFrame.getDisplayWidth()), gen.nextInt(mGameFrame.getDispalyHeight()),0,.35,.98,.2,1));
mWorld.add(new Ship(gen.nextInt(mGameFrame.getDisplayWidth()), gen.nextInt(mGameFrame.getDispalyHeight()), 0, .35, .98, .2, 1, this));
initLevel();
@@ -300,7 +289,7 @@ public class AsteroidGame extends Thread {
}
}
}
/**
* Sets the enabled state of Moving Space Objects
* @param b
@@ -311,7 +300,7 @@ public class AsteroidGame extends Thread {
if(item instanceof MovingSpaceObject)
((MovingSpaceObject) item).setActive(b);
}
/**
* @return the number of objects in the world
* @author ricky barrette

View File

@@ -179,7 +179,7 @@ public class GameFrame extends JFrame implements KeyListener, ActionListener{
*/
case KeyEvent.VK_H:
if(isKeyPressed){
mGame.hyperJump(ship);
ship.hyperJump();
}
break;
@@ -188,7 +188,7 @@ public class GameFrame extends JFrame implements KeyListener, ActionListener{
*/
case KeyEvent.VK_SPACE:
if(isKeyPressed)
mGame.addElement(new Shot(ship.getX(), ship.getY(), ship.getAngle(), ship.getXVelocity(), ship.getYVelocity(), mGame));
ship.shoot();
break;
}
}

View File

@@ -45,6 +45,30 @@ public abstract class MovingSpaceObject extends SpaceObject implements Moveable{
isAccelerating = false;
}
/**
* @return the moving space object's angle
* @author ricky barrette
*/
public double getAngle() {
return mAngle;
}
/**
* @return the moving space object's x volocity
* @author ricky barrette
*/
public double getXVelocity() {
return this.mXVelocity;
}
/**
* @return the moving space object's y velocity
* @author ricky barrette
*/
public double getYVelocity() {
return this.mYVelocity;
}
/**
* @return true if the space object is accelerating
* @author ricky barrette
@@ -68,7 +92,7 @@ public abstract class MovingSpaceObject extends SpaceObject implements Moveable{
public boolean isTurningLeft(){
return isTurningLeft;
}
/**
* @return true if the space object is turning right
* @author ricky barrette
@@ -138,7 +162,7 @@ public abstract class MovingSpaceObject extends SpaceObject implements Moveable{
public void setAccelerating(final boolean accelerating) {
this.isAccelerating = accelerating; // start or stop accelerating the ship
}
/**
* Sets wether or not this space object is active
* @param active

View File

@@ -21,6 +21,7 @@ package com.RickBarrette.asteroids;
import java.awt.Color;
import java.awt.Graphics;
import java.util.Random;
/**
* This class will be the user's ship. I will be used to destroy the asteroids, with it's laser! Pew Pew Pew!!!
@@ -32,9 +33,10 @@ public class Ship extends MovingSpaceObject {
private final int[] mOrigYpoints = { 0, -8, 0, 8 };
private final int[] mOrigFlameXpoints = { -6, -23, -6 };
private final int[] mOrigFlameYpoints = { -3, 0, 3 };
private final int shotDelay;
private final int mShotDelay;
private int[] mXpoints = new int[4], mYpoints = new int[4], mFlameXpoints = new int[3], mFlameYpoints = new int[3];
private int shotDelayLeft;
private int mShotDelayLeft;
private final AsteroidGame mGame;
/**
* radius of circle used to approximate the ship
@@ -51,8 +53,9 @@ public class Ship extends MovingSpaceObject {
* @param rotationalSpeed of the ship
* @param shotDelay of the ship
* @author ricky barrette
* @param game
*/
public Ship(final double x, final double y, final double angle, final double acceleration, final double velocityDecay, final double rotationalSpeed, final int shotDelay) {
public Ship(final double x, final double y, final double angle, final double acceleration, final double velocityDecay, final double rotationalSpeed, final int shotDelay, final AsteroidGame game) {
this.mX = x;
this.mY = y;
this.mAngle = angle;
@@ -60,15 +63,16 @@ public class Ship extends MovingSpaceObject {
this.mVelocityDecay = velocityDecay;
this.mRotationalSpeed = rotationalSpeed;
this.mColor = Color.CYAN;
mGame = game;
// start off paused
this.isActive = false;
// # of frames between shots
this.shotDelay = shotDelay;
this.mShotDelay = shotDelay;
// ready to shoot
this.shotDelayLeft = 0;
this.mShotDelayLeft = 0;
}
/**
@@ -79,7 +83,7 @@ public class Ship extends MovingSpaceObject {
/*
* check if the shot delay has been satifiyed
*/
if (shotDelayLeft > 0)
if (mShotDelayLeft > 0)
return false;
else
return true;
@@ -137,14 +141,6 @@ public class Ship extends MovingSpaceObject {
g.fillPolygon(mXpoints, mYpoints, 4);
}
/**
* @return the ship's current angle
* @author ricky barrette
*/
public double getAngle() {
return mAngle;
}
/**
* @return radius of circle that approximates the ship
* @author ricky barrette
@@ -153,12 +149,23 @@ public class Ship extends MovingSpaceObject {
return mRadius;
}
public double getXVelocity() {
return this.mXVelocity;
}
public double getYVelocity() {
return this.mYVelocity;
/**
* Hyperjumps the sip
* @param ship
* @author ricky barrette
*/
public void hyperJump() {
// boolean isSafe = true;
Random gen = new Random();
// do{
System.out.println("hyper jumping");
setLocation(gen.nextInt(mGame.getGameFrame().getDisplayWidth()), gen.nextInt(mGame.getGameFrame().getDispalyHeight()));
// for(int i = 0; i < mWorld.size(); i++)
// if(mWorld.get(i) instanceof Collider)
// if(((Collider) mWorld.get(i)).checkForCollision(ship))
// isSafe = false;
// } while (!isSafe);
mGame.getGameFrame().repaintDispaly();
}
/**
@@ -172,9 +179,20 @@ public class Ship extends MovingSpaceObject {
* move() is called every frame that the game
* is run, so this ticks down the shot delay
*/
if (shotDelayLeft > 0)
shotDelayLeft--;
if (mShotDelayLeft > 0)
mShotDelayLeft--;
super.move(scrnWidth, scrnHeight);
}
/**
* Fires a shot from the ship
* @author ricky barrette
*/
public void shoot() {
if(canShoot()) {
mGame.addElement(new Shot(mX, mY, mAngle, mXVelocity, mYVelocity, mGame));
mShotDelayLeft += mShotDelay;
}
}
}