Implmented the shot delay
Also moved some methods around to clean up the classes Signed-off-by: Ricky Barrette <rickbarrette@gmail.com>
This commit is contained in:
@@ -73,7 +73,7 @@ public class AsteroidGame extends Thread {
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if(s != null){
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s.allStop();
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hyperJump(s);
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s.hyperJump();
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}
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mGameFrame.getStatusBar().decrementShipCount();
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@@ -89,6 +89,14 @@ public class AsteroidGame extends Thread {
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mGameFrame.repaint();
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}
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/**
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* @return the game's frame
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* @author ricky barrette
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*/
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public GameFrame getGameFrame() {
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return this.mGameFrame;
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}
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/**
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* @return the world
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* @author ricky barrette
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@@ -96,26 +104,7 @@ public class AsteroidGame extends Thread {
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public ArrayList<Object> getWorld() {
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return mWorld;
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}
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/**
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* Hyperjumps the sip
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* @param ship
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* @author ricky barrette
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*/
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public void hyperJump(final Ship ship) {
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// boolean isSafe = true;
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Random gen = new Random();
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// do{
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System.out.println("hyper jumping");
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ship.setLocation(gen.nextInt(mGameFrame.getDisplayWidth()), gen.nextInt(mGameFrame.getDispalyHeight()));
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// for(int i = 0; i < mWorld.size(); i++)
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// if(mWorld.get(i) instanceof Collider)
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// if(((Collider) mWorld.get(i)).checkForCollision(ship))
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// isSafe = false;
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// } while (!isSafe);
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mGameFrame.repaintDispaly();
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}
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/**
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* populates the world for a new game
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* @author ricky barrette
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@@ -155,7 +144,7 @@ public class AsteroidGame extends Thread {
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mGameFrame.getStatusBar().setShotCount(0);
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mGameFrame.getStatusBar().setLevel(1);
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mWorld.add(new Ship(gen.nextInt(mGameFrame.getDisplayWidth()), gen.nextInt(mGameFrame.getDispalyHeight()),0,.35,.98,.2,1));
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mWorld.add(new Ship(gen.nextInt(mGameFrame.getDisplayWidth()), gen.nextInt(mGameFrame.getDispalyHeight()), 0, .35, .98, .2, 1, this));
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initLevel();
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@@ -300,7 +289,7 @@ public class AsteroidGame extends Thread {
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}
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}
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}
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/**
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* Sets the enabled state of Moving Space Objects
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* @param b
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@@ -311,7 +300,7 @@ public class AsteroidGame extends Thread {
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if(item instanceof MovingSpaceObject)
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((MovingSpaceObject) item).setActive(b);
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}
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/**
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* @return the number of objects in the world
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* @author ricky barrette
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@@ -179,7 +179,7 @@ public class GameFrame extends JFrame implements KeyListener, ActionListener{
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*/
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case KeyEvent.VK_H:
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if(isKeyPressed){
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mGame.hyperJump(ship);
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ship.hyperJump();
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}
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break;
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@@ -188,7 +188,7 @@ public class GameFrame extends JFrame implements KeyListener, ActionListener{
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*/
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case KeyEvent.VK_SPACE:
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if(isKeyPressed)
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mGame.addElement(new Shot(ship.getX(), ship.getY(), ship.getAngle(), ship.getXVelocity(), ship.getYVelocity(), mGame));
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ship.shoot();
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break;
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}
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}
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@@ -45,6 +45,30 @@ public abstract class MovingSpaceObject extends SpaceObject implements Moveable{
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isAccelerating = false;
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}
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/**
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* @return the moving space object's angle
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* @author ricky barrette
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*/
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public double getAngle() {
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return mAngle;
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}
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/**
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* @return the moving space object's x volocity
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* @author ricky barrette
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*/
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public double getXVelocity() {
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return this.mXVelocity;
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}
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/**
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* @return the moving space object's y velocity
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* @author ricky barrette
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*/
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public double getYVelocity() {
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return this.mYVelocity;
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}
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/**
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* @return true if the space object is accelerating
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* @author ricky barrette
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@@ -68,7 +92,7 @@ public abstract class MovingSpaceObject extends SpaceObject implements Moveable{
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public boolean isTurningLeft(){
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return isTurningLeft;
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}
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/**
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* @return true if the space object is turning right
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* @author ricky barrette
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@@ -138,7 +162,7 @@ public abstract class MovingSpaceObject extends SpaceObject implements Moveable{
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public void setAccelerating(final boolean accelerating) {
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this.isAccelerating = accelerating; // start or stop accelerating the ship
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}
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/**
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* Sets wether or not this space object is active
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* @param active
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@@ -21,6 +21,7 @@ package com.RickBarrette.asteroids;
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import java.awt.Color;
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import java.awt.Graphics;
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import java.util.Random;
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/**
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* This class will be the user's ship. I will be used to destroy the asteroids, with it's laser! Pew Pew Pew!!!
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@@ -32,9 +33,10 @@ public class Ship extends MovingSpaceObject {
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private final int[] mOrigYpoints = { 0, -8, 0, 8 };
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private final int[] mOrigFlameXpoints = { -6, -23, -6 };
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private final int[] mOrigFlameYpoints = { -3, 0, 3 };
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private final int shotDelay;
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private final int mShotDelay;
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private int[] mXpoints = new int[4], mYpoints = new int[4], mFlameXpoints = new int[3], mFlameYpoints = new int[3];
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private int shotDelayLeft;
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private int mShotDelayLeft;
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private final AsteroidGame mGame;
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/**
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* radius of circle used to approximate the ship
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@@ -51,8 +53,9 @@ public class Ship extends MovingSpaceObject {
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* @param rotationalSpeed of the ship
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* @param shotDelay of the ship
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* @author ricky barrette
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* @param game
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*/
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public Ship(final double x, final double y, final double angle, final double acceleration, final double velocityDecay, final double rotationalSpeed, final int shotDelay) {
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public Ship(final double x, final double y, final double angle, final double acceleration, final double velocityDecay, final double rotationalSpeed, final int shotDelay, final AsteroidGame game) {
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this.mX = x;
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this.mY = y;
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this.mAngle = angle;
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@@ -60,15 +63,16 @@ public class Ship extends MovingSpaceObject {
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this.mVelocityDecay = velocityDecay;
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this.mRotationalSpeed = rotationalSpeed;
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this.mColor = Color.CYAN;
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mGame = game;
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// start off paused
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this.isActive = false;
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// # of frames between shots
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this.shotDelay = shotDelay;
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this.mShotDelay = shotDelay;
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// ready to shoot
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this.shotDelayLeft = 0;
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this.mShotDelayLeft = 0;
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}
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/**
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@@ -79,7 +83,7 @@ public class Ship extends MovingSpaceObject {
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/*
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* check if the shot delay has been satifiyed
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*/
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if (shotDelayLeft > 0)
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if (mShotDelayLeft > 0)
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return false;
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else
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return true;
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@@ -137,14 +141,6 @@ public class Ship extends MovingSpaceObject {
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g.fillPolygon(mXpoints, mYpoints, 4);
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}
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/**
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* @return the ship's current angle
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* @author ricky barrette
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*/
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public double getAngle() {
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return mAngle;
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}
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/**
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* @return radius of circle that approximates the ship
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* @author ricky barrette
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@@ -153,12 +149,23 @@ public class Ship extends MovingSpaceObject {
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return mRadius;
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}
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public double getXVelocity() {
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return this.mXVelocity;
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}
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public double getYVelocity() {
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return this.mYVelocity;
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/**
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* Hyperjumps the sip
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* @param ship
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* @author ricky barrette
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*/
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public void hyperJump() {
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// boolean isSafe = true;
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Random gen = new Random();
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// do{
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System.out.println("hyper jumping");
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setLocation(gen.nextInt(mGame.getGameFrame().getDisplayWidth()), gen.nextInt(mGame.getGameFrame().getDispalyHeight()));
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// for(int i = 0; i < mWorld.size(); i++)
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// if(mWorld.get(i) instanceof Collider)
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// if(((Collider) mWorld.get(i)).checkForCollision(ship))
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// isSafe = false;
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// } while (!isSafe);
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mGame.getGameFrame().repaintDispaly();
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}
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/**
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@@ -172,9 +179,20 @@ public class Ship extends MovingSpaceObject {
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* move() is called every frame that the game
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* is run, so this ticks down the shot delay
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*/
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if (shotDelayLeft > 0)
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shotDelayLeft--;
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if (mShotDelayLeft > 0)
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mShotDelayLeft--;
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super.move(scrnWidth, scrnHeight);
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}
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/**
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* Fires a shot from the ship
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* @author ricky barrette
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*/
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public void shoot() {
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if(canShoot()) {
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mGame.addElement(new Shot(mX, mY, mAngle, mXVelocity, mYVelocity, mGame));
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mShotDelayLeft += mShotDelay;
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}
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}
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}
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