Files
andengine/AndEngine/jni/Box2D/Joint.cpp
2011-07-02 16:16:50 +00:00

128 lines
3.7 KiB
C++

/**
* Copyright 2010 Mario Zechner (contact@badlogicgames.com)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Box2D.h"
#include "Joint.h"
/*
* Class: com_badlogic_gdx_physics_box2d_Joint
* Method: jniGetType
* Signature: (J)I
*/
JNIEXPORT jint JNICALL Java_com_badlogic_gdx_physics_box2d_Joint_jniGetType
(JNIEnv *, jobject, jlong addr)
{
b2Joint* joint = (b2Joint*)addr;
return joint->GetType();
}
/*
* Class: com_badlogic_gdx_physics_box2d_Joint
* Method: jniGetBodyA
* Signature: (J)J
*/
JNIEXPORT jlong JNICALL Java_com_badlogic_gdx_physics_box2d_Joint_jniGetBodyA
(JNIEnv *, jobject, jlong addr)
{
b2Joint* joint = (b2Joint*)addr;
return (jlong)joint->GetBodyA();
}
/*
* Class: com_badlogic_gdx_physics_box2d_Joint
* Method: jniGetBodyB
* Signature: (J)J
*/
JNIEXPORT jlong JNICALL Java_com_badlogic_gdx_physics_box2d_Joint_jniGetBodyB
(JNIEnv *, jobject, jlong addr)
{
b2Joint* joint = (b2Joint*)addr;
return (jlong)joint->GetBodyB();
}
/*
* Class: com_badlogic_gdx_physics_box2d_Joint
* Method: jniGetAnchorA
* Signature: (J[F)V
*/
JNIEXPORT void JNICALL Java_com_badlogic_gdx_physics_box2d_Joint_jniGetAnchorA
(JNIEnv *env, jobject, jlong addr, jfloatArray anchorA)
{
b2Joint* joint = (b2Joint*)addr;
float* anchorAOut = (float*)env->GetPrimitiveArrayCritical(anchorA, 0);
b2Vec2 a = joint->GetAnchorA();
anchorAOut[0] = a.x;
anchorAOut[1] = a.y;
env->ReleasePrimitiveArrayCritical(anchorA, anchorAOut, 0);
}
/*
* Class: com_badlogic_gdx_physics_box2d_Joint
* Method: jniGetAnchorB
* Signature: (J[F)V
*/
JNIEXPORT void JNICALL Java_com_badlogic_gdx_physics_box2d_Joint_jniGetAnchorB
(JNIEnv *env, jobject, jlong addr, jfloatArray anchorB)
{
b2Joint* joint = (b2Joint*)addr;
float* anchorBOut = (float*)env->GetPrimitiveArrayCritical(anchorB, 0);
b2Vec2 a = joint->GetAnchorB();
anchorBOut[0] = a.x;
anchorBOut[1] = a.y;
env->ReleasePrimitiveArrayCritical(anchorB, anchorBOut, 0);
}
/*
* Class: com_badlogic_gdx_physics_box2d_Joint
* Method: jniGetReactionForce
* Signature: (JF[F)V
*/
JNIEXPORT void JNICALL Java_com_badlogic_gdx_physics_box2d_Joint_jniGetReactionForce
(JNIEnv *env, jobject, jlong addr, jfloat inv_dt, jfloatArray reactionForce)
{
b2Joint* joint = (b2Joint*)addr;
float* reactionForceOut = (float*)env->GetPrimitiveArrayCritical(reactionForce, 0);
b2Vec2 f = joint->GetReactionForce(inv_dt);
reactionForceOut[0] = f.x;
reactionForceOut[1] = f.y;
env->ReleasePrimitiveArrayCritical(reactionForce, reactionForceOut, 0);
}
/*
* Class: com_badlogic_gdx_physics_box2d_Joint
* Method: jniGetReactionTorque
* Signature: (JF)F
*/
JNIEXPORT jfloat JNICALL Java_com_badlogic_gdx_physics_box2d_Joint_jniGetReactionTorque
(JNIEnv *, jobject, jlong addr, jfloat inv_dt)
{
b2Joint* joint = (b2Joint*)addr;
return joint->GetReactionTorque(inv_dt);
}
/*
* Class: com_badlogic_gdx_physics_box2d_Joint
* Method: jniIsActive
* Signature: (J)Z
*/
JNIEXPORT jboolean JNICALL Java_com_badlogic_gdx_physics_box2d_Joint_jniIsActive
(JNIEnv *, jobject, jlong addr)
{
b2Joint* joint = (b2Joint*)addr;
return joint->IsActive();
}