66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
/**
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* Copyright 2010 Mario Zechner (contact@badlogicgames.com)
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "Box2D.h"
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#include "FrictionJoint.h"
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/*
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* Class: com_badlogic_gdx_physics_box2d_joints_FrictionJoint
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* Method: jniSetMaxForce
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* Signature: (JF)V
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*/
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JNIEXPORT void JNICALL Java_com_badlogic_gdx_physics_box2d_joints_FrictionJoint_jniSetMaxForce
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(JNIEnv *, jobject, jlong addr, jfloat maxForce)
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{
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b2FrictionJoint* joint = (b2FrictionJoint*)addr;
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joint->SetMaxForce( maxForce );
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}
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/*
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* Class: com_badlogic_gdx_physics_box2d_joints_FrictionJoint
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* Method: jniGetMaxForce
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* Signature: (J)F
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*/
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JNIEXPORT jfloat JNICALL Java_com_badlogic_gdx_physics_box2d_joints_FrictionJoint_jniGetMaxForce
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(JNIEnv *, jobject, jlong addr)
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{
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b2FrictionJoint* joint = (b2FrictionJoint*)addr;
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return joint->GetMaxForce();
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}
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/*
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* Class: com_badlogic_gdx_physics_box2d_joints_FrictionJoint
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* Method: jniSetMaxTorque
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* Signature: (JF)V
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*/
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JNIEXPORT void JNICALL Java_com_badlogic_gdx_physics_box2d_joints_FrictionJoint_jniSetMaxTorque
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(JNIEnv *, jobject, jlong addr, jfloat torque)
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{
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b2FrictionJoint* joint = (b2FrictionJoint*)addr;
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joint->SetMaxTorque( torque );
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}
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/*
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* Class: com_badlogic_gdx_physics_box2d_joints_FrictionJoint
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* Method: jniGetMaxTorque
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* Signature: (J)F
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*/
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JNIEXPORT jfloat JNICALL Java_com_badlogic_gdx_physics_box2d_joints_FrictionJoint_jniGetMaxTorque
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(JNIEnv *, jobject, jlong addr)
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{
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b2FrictionJoint* joint = (b2FrictionJoint*)addr;
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return joint->GetMaxTorque();
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}
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