/** * Copyright 2010 Mario Zechner (contact@badlogicgames.com) * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Box2D.h" #include "CircleShape.h" /* * Class: com_badlogic_gdx_physics_box2d_CircleShape * Method: newCircleShape * Signature: ()J */ JNIEXPORT jlong JNICALL Java_com_badlogic_gdx_physics_box2d_CircleShape_newCircleShape (JNIEnv *, jobject) { return (jlong)(new b2CircleShape( )); } /* * Class: com_badlogic_gdx_physics_box2d_CircleShape * Method: jniGetPosition * Signature: (J[F)V */ JNIEXPORT void JNICALL Java_com_badlogic_gdx_physics_box2d_CircleShape_jniGetPosition (JNIEnv *env, jobject, jlong addr, jfloatArray positionOut) { b2CircleShape* circle = (b2CircleShape*)addr; float* position = (float*)env->GetPrimitiveArrayCritical(positionOut, 0); position[0] = circle->m_p.x; position[1] = circle->m_p.y; env->ReleasePrimitiveArrayCritical(positionOut, position, 0 ); } /* * Class: com_badlogic_gdx_physics_box2d_CircleShape * Method: jniSetPosition * Signature: (JFF)V */ JNIEXPORT void JNICALL Java_com_badlogic_gdx_physics_box2d_CircleShape_jniSetPosition (JNIEnv *, jobject, jlong addr, jfloat positionX, jfloat positionY) { b2CircleShape* circle = (b2CircleShape*)addr; circle->m_p.x = positionX; circle->m_p.y = positionY; }