GDX_SRC_FILES += Box2D/Body.cpp \ Box2D/CircleShape.cpp \ Box2D/Contact.cpp \ Box2D/Fixture.cpp \ Box2D/Joint.cpp \ Box2D/PolygonShape.cpp \ Box2D/Shape.cpp \ Box2D/World.cpp \ Box2D/DistanceJoint.cpp \ Box2D/FrictionJoint.cpp \ Box2D/GearJoint.cpp \ Box2D/LineJoint.cpp \ Box2D/MouseJoint.cpp \ Box2D/PrismaticJoint.cpp \ Box2D/PulleyJoint.cpp \ Box2D/RevoluteJoint.cpp \ Box2D/Collision/b2BroadPhase.cpp \ Box2D/Collision/b2CollideCircle.cpp \ Box2D/Collision/b2CollidePolygon.cpp \ Box2D/Collision/b2Collision.cpp \ Box2D/Collision/b2Distance.cpp \ Box2D/Collision/b2DynamicTree.cpp \ Box2D/Collision/b2TimeOfImpact.cpp \ Box2D/Collision/Shapes/b2CircleShape.cpp \ Box2D/Collision/Shapes/b2PolygonShape.cpp \ Box2D/Common/b2BlockAllocator.cpp \ Box2D/Common/b2Math.cpp \ Box2D/Common/b2Settings.cpp \ Box2D/Common/b2StackAllocator.cpp \ Box2D/Dynamics/b2Body.cpp \ Box2D/Dynamics/b2ContactManager.cpp \ Box2D/Dynamics/b2Fixture.cpp \ Box2D/Dynamics/b2Island.cpp \ Box2D/Dynamics/b2World.cpp \ Box2D/Dynamics/b2WorldCallbacks.cpp \ Box2D/Dynamics/Contacts/b2CircleContact.cpp \ Box2D/Dynamics/Contacts/b2Contact.cpp \ Box2D/Dynamics/Contacts/b2ContactSolver.cpp \ Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp \ Box2D/Dynamics/Contacts/b2PolygonContact.cpp \ Box2D/Dynamics/Contacts/b2TOISolver.cpp \ Box2D/Dynamics/Joints/b2DistanceJoint.cpp \ Box2D/Dynamics/Joints/b2FrictionJoint.cpp \ Box2D/Dynamics/Joints/b2GearJoint.cpp \ Box2D/Dynamics/Joints/b2Joint.cpp \ Box2D/Dynamics/Joints/b2LineJoint.cpp \ Box2D/Dynamics/Joints/b2MouseJoint.cpp \ Box2D/Dynamics/Joints/b2PrismaticJoint.cpp \ Box2D/Dynamics/Joints/b2PulleyJoint.cpp \ Box2D/Dynamics/Joints/b2RevoluteJoint.cpp \ Box2D/Dynamics/Joints/b2WeldJoint.cpp LOCAL_C_INCLUDES += $(LOCAL_PATH) $(LOCAL_PATH)/..