initial commit. includes PhsyicsBox2dExtension
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51
AndEngine/jni/Box2D/Dynamics/Contacts/b2TOISolver.h
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51
AndEngine/jni/Box2D/Dynamics/Contacts/b2TOISolver.h
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/*
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* Copyright (c) 2006-2010 Erin Catto http://www.gphysics.com
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B2_TOI_SOLVER_H
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#define B2_TOI_SOLVER_H
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#include "Box2D/Common/b2Math.h"
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class b2Contact;
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class b2Body;
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struct b2TOIConstraint;
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class b2StackAllocator;
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/// This is a pure position solver for a single movable body in contact with
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/// multiple non-moving bodies.
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class b2TOISolver
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{
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public:
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b2TOISolver(b2StackAllocator* allocator);
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~b2TOISolver();
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void Initialize(b2Contact** contacts, int32 contactCount, b2Body* toiBody);
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void Clear();
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// Perform one solver iteration. Returns true if converged.
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bool Solve(float32 baumgarte);
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private:
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b2TOIConstraint* m_constraints;
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int32 m_count;
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b2Body* m_toiBody;
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b2StackAllocator* m_allocator;
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};
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#endif
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