initial commit. includes PhsyicsBox2dExtension
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AndEngine/jni/Box2D/Collision/b2BroadPhase.h
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AndEngine/jni/Box2D/Collision/b2BroadPhase.h
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/*
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* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B2_BROAD_PHASE_H
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#define B2_BROAD_PHASE_H
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#include "Box2D/Common/b2Settings.h"
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#include "Box2D/Collision/b2Collision.h"
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#include "Box2D/Collision/b2DynamicTree.h"
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#include <stdlib.h>
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//#include <algorithm>
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struct b2Pair
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{
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int32 proxyIdA;
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int32 proxyIdB;
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int32 next;
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};
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/// The broad-phase is used for computing pairs and performing volume queries and ray casts.
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/// This broad-phase does not persist pairs. Instead, this reports potentially new pairs.
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/// It is up to the client to consume the new pairs and to track subsequent overlap.
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class b2BroadPhase
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{
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public:
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enum
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{
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e_nullProxy = -1,
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};
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b2BroadPhase();
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~b2BroadPhase();
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/// Create a proxy with an initial AABB. Pairs are not reported until
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/// UpdatePairs is called.
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int32 CreateProxy(const b2AABB& aabb, void* userData);
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/// Destroy a proxy. It is up to the client to remove any pairs.
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void DestroyProxy(int32 proxyId);
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/// Call MoveProxy as many times as you like, then when you are done
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/// call UpdatePairs to finalized the proxy pairs (for your time step).
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void MoveProxy(int32 proxyId, const b2AABB& aabb, const b2Vec2& displacement);
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/// Get the fat AABB for a proxy.
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const b2AABB& GetFatAABB(int32 proxyId) const;
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/// Get user data from a proxy. Returns NULL if the id is invalid.
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void* GetUserData(int32 proxyId) const;
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/// Test overlap of fat AABBs.
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bool TestOverlap(int32 proxyIdA, int32 proxyIdB) const;
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/// Get the number of proxies.
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int32 GetProxyCount() const;
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/// Update the pairs. This results in pair callbacks. This can only add pairs.
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template <typename T>
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void UpdatePairs(T* callback);
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/// Query an AABB for overlapping proxies. The callback class
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/// is called for each proxy that overlaps the supplied AABB.
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template <typename T>
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void Query(T* callback, const b2AABB& aabb) const;
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/// Ray-cast against the proxies in the tree. This relies on the callback
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/// to perform a exact ray-cast in the case were the proxy contains a shape.
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/// The callback also performs the any collision filtering. This has performance
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/// roughly equal to k * log(n), where k is the number of collisions and n is the
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/// number of proxies in the tree.
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/// @param input the ray-cast input data. The ray extends from p1 to p1 + maxFraction * (p2 - p1).
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/// @param callback a callback class that is called for each proxy that is hit by the ray.
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template <typename T>
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void RayCast(T* callback, const b2RayCastInput& input) const;
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/// Compute the height of the embedded tree.
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int32 ComputeHeight() const;
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private:
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friend class b2DynamicTree;
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void BufferMove(int32 proxyId);
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void UnBufferMove(int32 proxyId);
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bool QueryCallback(int32 proxyId);
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b2DynamicTree m_tree;
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int32 m_proxyCount;
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int32* m_moveBuffer;
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int32 m_moveCapacity;
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int32 m_moveCount;
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b2Pair* m_pairBuffer;
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int32 m_pairCapacity;
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int32 m_pairCount;
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int32 m_queryProxyId;
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};
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/// This is used to sort pairs.
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inline bool b2PairLessThan(const b2Pair& pair1, const b2Pair& pair2)
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{
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if (pair1.proxyIdA < pair2.proxyIdA)
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{
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return true;
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}
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if (pair1.proxyIdA == pair2.proxyIdA)
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{
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return pair1.proxyIdB < pair2.proxyIdB;
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}
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return false;
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}
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inline void* b2BroadPhase::GetUserData(int32 proxyId) const
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{
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return m_tree.GetUserData(proxyId);
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}
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inline bool b2BroadPhase::TestOverlap(int32 proxyIdA, int32 proxyIdB) const
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{
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const b2AABB& aabbA = m_tree.GetFatAABB(proxyIdA);
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const b2AABB& aabbB = m_tree.GetFatAABB(proxyIdB);
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return b2TestOverlap(aabbA, aabbB);
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}
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inline const b2AABB& b2BroadPhase::GetFatAABB(int32 proxyId) const
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{
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return m_tree.GetFatAABB(proxyId);
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}
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inline int32 b2BroadPhase::GetProxyCount() const
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{
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return m_proxyCount;
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}
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inline int32 b2BroadPhase::ComputeHeight() const
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{
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return m_tree.ComputeHeight();
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}
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//The return value of this function should represent whether elem1 is considered less than,
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//equal to, or greater than elem2 by returning, respectively, a negative value, zero or a positive value.
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inline int b2PairCompareQSort(const void * elem1, const void * elem2)
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{
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b2Pair* pair1 = (b2Pair*) elem1;
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b2Pair* pair2 = (b2Pair*) elem2;
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if (pair1->proxyIdA < pair2->proxyIdA)
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{
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return -1;
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}
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if (pair1->proxyIdA == pair2->proxyIdA)
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{
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if( pair1->proxyIdB < pair2->proxyIdB ) {
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return -1;
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}
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else if(pair1->proxyIdB > pair2->proxyIdB) {
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return 1;
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}
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else {
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return 0;
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}
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}
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else {
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return 1;
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}
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}
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template <typename T>
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void b2BroadPhase::UpdatePairs(T* callback)
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{
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// Reset pair buffer
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m_pairCount = 0;
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// Perform tree queries for all moving proxies.
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for (int32 i = 0; i < m_moveCount; ++i)
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{
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m_queryProxyId = m_moveBuffer[i];
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if (m_queryProxyId == e_nullProxy)
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{
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continue;
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}
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// We have to query the tree with the fat AABB so that
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// we don't fail to create a pair that may touch later.
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const b2AABB& fatAABB = m_tree.GetFatAABB(m_queryProxyId);
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// Query tree, create pairs and add them pair buffer.
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m_tree.Query(this, fatAABB);
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}
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// Reset move buffer
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m_moveCount = 0;
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// Sort the pair buffer to expose duplicates.
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//std::sort(m_pairBuffer, m_pairBuffer + m_pairCount, b2PairLessThan);
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// FIX from http://www.box2d.org/forum/viewtopic.php?f=7&t=4756&start=0 to get rid of stl dependency
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qsort(m_pairBuffer, sizeof(m_pairBuffer) / sizeof(struct b2Pair) , sizeof(struct b2Pair), b2PairCompareQSort);
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// Send the pairs back to the client.
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int32 i = 0;
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while (i < m_pairCount)
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{
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b2Pair* primaryPair = m_pairBuffer + i;
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void* userDataA = m_tree.GetUserData(primaryPair->proxyIdA);
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void* userDataB = m_tree.GetUserData(primaryPair->proxyIdB);
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callback->AddPair(userDataA, userDataB);
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++i;
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// Skip any duplicate pairs.
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while (i < m_pairCount)
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{
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b2Pair* pair = m_pairBuffer + i;
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if (pair->proxyIdA != primaryPair->proxyIdA || pair->proxyIdB != primaryPair->proxyIdB)
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{
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break;
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}
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++i;
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}
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}
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// Try to keep the tree balanced.
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m_tree.Rebalance(4);
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}
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template <typename T>
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inline void b2BroadPhase::Query(T* callback, const b2AABB& aabb) const
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{
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m_tree.Query(callback, aabb);
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}
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template <typename T>
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inline void b2BroadPhase::RayCast(T* callback, const b2RayCastInput& input) const
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{
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m_tree.RayCast(callback, input);
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}
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#endif
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